Freetown Town Crier for April 23, 608

Summary of Events

On April 23rd 608 a group of two Gadje, a Kris'alis, and a Turkv'os recovered the missing Opalis and Kris'alis wands. Uncovering a plot that to rumor is related to the banishment of Poli Rub'eus and his removal from being the elder of the Rub'eus.

Events as told by Crie Kris'alis Snillor

Alex Row and myself were in Will o' the Wisp Tavern. We were at the bar along side Micheal the Good and Elizabeth Turkv'os. It was there I was approached with very vital information involving previous events. See, before I went to the bar I had encountered Denezaro and explained to him about the vicious murder of Gadje calling himself Todd the Great. Denezaro Kris'alis and I conversed about what to do prior and after a brief meeting of the Elders Denezaro came in search of me. There were two problems at hand and it seemed I had become part of it with what little information I had. First, we had two who were up to become Ambassador to the land of Dalantia. Todd the Great and the Gadje who we had helped get nominated by Poli Rub'eus. After a short conversation we agreed any nominee no matter the circumstances of the Rub'eus was not a nominee we could get behind. That was the least of the problems though. It seems the Kris'alis Wand, of which each house has their own of great faimly importance, had come up missing. Remembering the events of March 22, 608, I told Denezaro about the Wand Poli had us recover. Though I never saw the wand myself I pulled Alex Row into the conversation as he may of seen the Wand. After a short discussion ending with Denezaro having to leave and Alex Row having not seen the wand either, we returned to the bar as if nothing had happened. Only for a dwarf to come in, and for me to have him build us some new weaponry (apparently he actually bought it off of Denezaro, but they were fine weapons none the less) as I had lost my previous mace fighting the magic weapon wielding Kobold and Alex Row lost his weapons at some point during the 22nd events.

In moments, Poli Rub'eus had come into the Tavern. He was occumpanied by another man and was there to receive something that the bar keeper had yet to get. Or I believe as I hadn't seen much. Realizing the Turkv'os and Micheal the Good had overheard enough we let them in on what was going on. When Poli Rub'eus had left another Dalanti entered the tavern covering his face. He had no face gems and was there to deliver something to Rub'eus. With Poli already gone he entrusted the bar keeper with the key or bag I did not see which and left. During his time there he had mentioned something about being brought back. Having had all his gems removed why would Poli bring such a man back? We discovered shortly the bag, and opened it though the Bar Keep did not want us to. The bag, contained pieces of some material with markings on it. We slowly put it together and discovered that on it contained a prophecy. Denezaro returned just in time to help us place it together. As it finished the tablet included images of a Ziggurot, some various other things... and a symbol of the Antracit'us. I had to explain to the Gadje about the Antracit'us. We solved the riddle of the puzzle and ultimately realized the riddle meant that under the Tavern itself lay something of great importance. With some convincing we recovered the key to the cellar and with me in lead we entered a cavern into the deepest parts of that strange place.

After crawling so far into the twilight grotto that we had entered I found strange balls of fuzzy appearance laying along the floors. I warned my companions not to touch them, as Alex Row, Elizabeth Turkv'os, and Micheal the Good had accompanied me inside. We ventured deep enough that we could see entrances into two more caverns. Though approaching the exit I discovered a sword swinging in at me. With some effort I fought from inside the small cavern against the unseen assailant and defeated them only to have another come at me from the other side. With both beaten I made my way out and was soon followed by the others to find no body. Alex Row volunteered to venture into the next part of the cavern first, and held his own against two animated skeleton warriors till I made my way in and fought them off as well. Soon with all four of us in that section we discovered the cavern came to a ledge, at least 40 feet down. At a good distance was a pathway with a stair case leading down and there were pillars to step on to make it to the destination. Upon looking at the pillars I discovered a number of numbers glowing in the pillars, and at first felt that there had to be mathematical importance, not so much as simple as it honestly was. So I tested out a pillar, poking it twice with my mace. The first time it was a 3, and gave me healing. The second was a 8 and it made me flee in fear. After much time Elizabeth Turkv'os discovered the simple and obvious answer. Each number was equivalent to our beliefs in numerology. 1 and 2 had neutral effects. 3, 6, and 9 had obviously good effects. Where as 4 and 8 had very bad effects, and we never encountered the lone zero that was off from the others. As Alex Row or Micheal the Good volunteered to go first, a large bat came at them. I missed most of the action here as Alex Row, Micheal the Good, and Elizabeth Turkv'os fought off bat after bat. Eventually making it over, except for miss Elizabeth who fell off fighting the bat somehow surviving a 40ft. drop to the ground.

When I recovered I rushed through the pillars and down the stairs to help them. Finding and recovering Elizabeth, we pushed on to find ghosts and various undead things coming at us. Realizing that the spirits knew some form of magic, I charged in to not allow them time to fight. I never saw what the others were doing only knew they were fighting undead as well. After so many we made our way up a stair case and to an Obsidian Throne mentioned in the prophecy. On this throne was two wands, and a chest. I approached, acquired the wands and as we all stood up their opened a chest, activating one of the orbs, killing me. Lucky me Alex Row and Elizabeth Turkv'os knew how to heal. Lucky us, for soon armies of skeletons came at us, and with great coordination we fought them off. Then in realization how difficult it would be to escape if we simply walked, with an instant plan in mind we ran for it knowing the way out. Making it across the pillars just fine, and with a heroic catch I caught a jumping Elizabeth as she had no choice but to step on a 4 as the giant bats were getting to her. We escaped back into the tavern with the wands, and treasure acquired from such a dangerous place. Denezaro made his way to us and I handed him the wands, the Kris'alis and Opalis wands. Then with minor discussion of the days events, it was determined Denezaro would call Poli to a Kris. Before he left, the bar keep demanded we pay him a tab, in which we did, then decided out of better judgment. To try and find a better bar.

Events as told by Alex Row

So Im suppose to write what happened to me eh? Alright I guess I can do this...It all started with Crie and I enjoying a drink at a bar that I cant seem to remember the name of...wasn't a very good Bar...kinda small sept for the cave underneath now that was weird but that doesnt happen till later so let me get back on track. So as I was sayin Crie and I we're getting a drink and talking to our new friends a Turkv'os by the name of Elizabeth and a one Mr. Good, Both turned out to be very good fighters but again im getting off track here. While we we're there Denezaro Kris'alis came in and started to talk to Crie, eventually I was called over and brought up that I thought the wand they we're lookin for was White, not Orange. With that Denezaro left and we returned to our drinks.

Thats when a man who was holden his face came in and asked for a drink but got shoe'd away by the bar keep, I think He was a disgraced gypsy or somethin, all this gypsy stuff is kinda new to me so I tend to get a few things wrong still ach! Another Tangent lets get back on track! The face holdin man left us a present it seemed in the form of a bag full of pieces of a slab, we figured out the puzzle and it told us that the black gemmed gypsies could be returned if they made some temple rise with the staff and the wands. Oh I forgot to mention we met a nice dwarf who forged Crie and I some weapons. I got a Longsword after losing my first one to a Kobold, luckly I still got mums 2 hander dono what i'd do if I lost that...and Crie got a Mace, made out of some flashy Orange material It sorta lit our way later. Sooo!! After we figured out the puzzle we found that the place we needed to go was under the bar.

So when Denezaro got back we we're lead to the cellar of the bar, inside was a small tunnel that lead to a large cave, while there we had to fight some nasty deadins Skeletons with weapons that broke on impact with the ground after my blade cut em threw. I also got hurt by a strange glowin ball which reminded me to never touch glowin things. Well after we finaly got rid of the skeletons we had to solve yet another riddle number stuff. Mr. Good and I went first, Mr. Good ended up gettin scared due to one of the numbers and I had to fight off a bunch of Bats as Crie got threw, Miss Elizabeth fell from the pillers the numbers where on as I tried to fight off more bats. Luckly she was fine with a few of my healing spells. After searching threw the cave a bit long we found a box. Inside was well...a ton of treasure and more of the glowy things. We had to heal Crie before continuing back. Also before continuing back we had to fight off some very strong Skeletons, did I mention there we're some of the missing wands in the chest that Crie opened? Cause there was. That parts important I cant beleave I forgot it...Ah well. So the strong Skeletons, after fighting em off we ran as fast our legs could carry us and jumped across the pillers with the numbers, more bats here im gona have to start calling myself Alex Row, Bat Slayer, heh another tangent darn it! Elizabeth almost fell again but Crie saved her.

When we finally got back to the bar we gave the wands to Denezaro and we ended up gettin acosted by the Barkeep aparntly we hadn't payed enough earlier and so I gave him a Gem that was worth quite a bit just to get him off our backs. With that we left the bar, Crie and I figured a new bar was in order and if we had to we'd make our own bar.